On The Run Teenage Game

"On The Run" has as many players as wanted/needed, First needs to be played at night. Second, Needs more Law-Men than Fugitives. Each Law-Man has a flashlight, Fugitives do not. If you spot a fugitive, you are a fugitive in the next round. 1-2 Minutes to hide, 5-10 minutes to seek (depending on size of group/play area.)


Fugitives hide but are allowed to run, but if spotted and called out by Law-Men, ex:"So-and-So... I see you!" They must freeze and surrender.

You can add "NERF" guns, "Airsoft Guns", "Paint-Ball guns" (If wanted for higher risk level). Only Law-Men get weapons. If weapons are added, instead of calling them out, you shoot them.

If Fugitives win, more time is added. If Law-Men win, it is a new round. The way Fugitives win is hiding until the time runs out. The way the Law-Men win is by finding all of the fugitives, Law-Men can only split up if they have a flashlight each. Otherwise, stay in a group. (Fairness, and Safety.) Have Fun and Enjoy!

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